One Arm Doppio

Doppio One Arm:

Despite being extremely common, One Arm isn't actually that bad for combat.

The information on One Arm is very little, obviously since nobody plays it- although I've actually learned how to play the stand.

Known playstyles and combos:

You never want to rush into an attack since you ARE NOT tanky in any way, but, you are capable of punishing attacks with your R and following up with a T which does pretty good damage and can sometimes combo into an E as well.

R: R is an attack that chops forward, almost exactly similar to KC's R attack. The attack does not have any knockback, making it very easy to combo into what little moves it has. This move also has a pretty short cooldown dealing a pretty good amount of damage with it.

T: A downward chop that can combo after R, dealing pretty good damage and being a semi-unique move on One Arm. You want to wait a bit after R since the ragdoll will still be in effect and then hit when he's about to get out of it to lengthen the time the enemy is in ragdoll. This move can also combo into R if you really want to, but, it really combos into the next move.

E: Its a forward punch that seems really bad on the outside but really it's actually good for ending the R to T combo. It only does knockback and NOT ragdoll, however, it still does a pretty good amount of damage and spaces the opponent from you.

F: Epitaph, what'd you expect. This isn't really a good epitaph either since you cannot roll during it and its really hard to push people when this is going on, however its good for dodging attacks you dont want to waste your roll on.

V: Your main move for pushing and fighting anyone. Decent range but not the best but at least it gives some distance towards your target. A good way to use it is to trick the enemy by not using it and then make them think the time erase goes farther than it actually does, following up with a whiff punish.

Stands that this stand has trouble fighting:

Literally any stand that can heal is a problem and especially abilities like vampires might be able to nullify this stand completely, although other than that it's basically just a weaker, more risked, KC. (Also stands with good blocks but literally almost no one blocks so its whatever.)