The Emperor

As for the stands that are moderately good, this rules all. It's not average while not being good, its just eh although its better since jump spam has been nerfed (which was one of its main problems with hitting shots). Although, once again, this is NOT a long ranged stand and is better at moderate ranges although if you to stay at long range you can since the user fighting you has to push you unless they have a stand with ranged moves themselves. Also, all the moves combo have no REAL combos because all moves can be used after one another and be considered a combo so its like whatevers available you USE.

Click: Fires a single round that's moderately spammable which does pretty average damage. Good for baiting a dodge to punish.

E: Fires one round that goes moderately fast that does pretty good damage. Again, good for baiting a dodge.

R: Fires 3 rounds that can do a pretty high amount of damage if you hit all three. Good for punishing a dodge.

T: Throws the user back while also shooting a bullet. Good for moving back and spacing or dodging a move that's about to hit you.

F: You hit the user with a bullet causing the hanged man line to play, soon after they are hit by hangman. F is really good for punishing a dodge if you really didn't know.

H: Throws an annoying shard that has big range. You can play around this move and make them step in it or it can randomly help you. You want to throw out this move whenever you start a match since it can give you free damage and most likely save your life when you need it.

There isn't much to say about the stand since its really just baiting dodges so you can hit the enemy OR randomly shooting all your shots. I only provided what seems like the best playstyle but anyone can really play the stand since its not that hard to learn.

This stand also struggles to fight stands who are faster than them or they cant predict the actions of since this is a prediction based stand.