Star Platinum

Star Platinum is one of the most average stands in the game now. It's combo game got changed since now its T does knockback but its still a pretty good stand with good moves.

E: Rush only good for using against enemies with literally no ragdoll moves ready. You should usually dodge after this attack.

R: A heavy punch, good for roll punishes and stuff like most moves would be. Does combo with T sometimes but not as good as the old T did. Can possibly combo into Y but its not guaranteed.

T: Really good for punishing rolls; it goes out really far and can be moved by using shiftlock on your playermodel and moving your mouse to left to right.

Y: Iggy. One of the best projectiles in the game. It can get combo'd after any ragdoll move but its not true. It can be used as a wakeup move if you've been fighting a bit to keep your enemy at bay. Medium cooldown.

F: Timestop movement, you want to use it if you're being attacked in timestop and just stand jump since theres no reason not to.

H: Has a longer range than R, pulls the enemy closer. You usually want to roll after this move since you're too close to your enemy but if they roll to chase after you its a very easy punish.

J: Star Platinum Beatdown, can glitch. You can use it after you've gotten fairly low and it does a insane amount of damage. You can combo it, but you can just punish a dodge or walk up to them and use the move since its wide hitbox.

Although being average its still capable of beating almost all stands in the game. Fairly average combo game