Samurai

Although having few moves Samurai proves to be pretty damn good in combat with its R and then Dash combo having invincibility if you time it right (obviously not against OH). It can speed blitz most stands and destroys ranged stands as well.

Click: Slashes with its sword doing an INCREDIBLE amount of damage and locking people in their place if they try to roll. Very high damage.

E: Slashes in the air and throws out a projectile doing a low amount of damage. Although looking horrible if you use it after they get ragdolled you can stand still and do an amazing amount of damage almost like Kars's projectile but a bit worse. Medium Cooldown.

R: The best attack on samurai, can combo into F. If you use the combo with R you can do about half health to all stands or oneshot if they have low health (you should preserve T because of this reason). Low cooldown. High Damage.

T: Makes you faster for a bit. Good for following up since it makes you faster. Medium-Long cooldown

F: Slashes forward and hits anyone in its path, unblockable. Good for comboing since it doesn't have much combo game in the first place. Long cooldown. Very high damage.

X: Blocks almost all damage but it stand still during the duration, still pretty good against ranged stands but other stands it does pretty horrible (especially OH's).

C: Evasive move that dodges attacks, really good. Can combo with R if you do it before giving you invincibility frames during the R and dashing forward (it has to be timed right obviously).

Overall the stand can be good but its a bit bland having literally no moves with combos although dealing high damage. This stand is best played at midrange (like most stands) punishing moves with its R to C combo and destroying peoples health with its only good combo (R+C to F combo).